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Rome total war 2 crashing
Rome total war 2 crashing










It appears to be related to DXVK's issues with memory management in 32 bit applications. Reducing the settings to high resolves the problem. Terminate called after throwing an instance of 'dxvk::DxvkError'

rome total war 2 crashing rome total war 2 crashing

If I point the run script at the Rome2.exe instead of the launcher the game starts and runs fine on ultra settings until I start switching between the campaign and battle maps at which point it crashes with the following error:Įrr: DxvkMemoryAllocator: Mapping memory failed with VK_ERROR_MEMORY_MAP_FAILEDĮrr: DxvkMemoryAllocator: Memory allocation failed Instead here are the errors that are repeated at the end of the file:Ĥ549.070:0024:0025:fixme:hlsl_parser:hlsl_parse Check for valued return on void function.Ĥ549.070:0024:0025:fixme:hlsl_parser:hlsl_parse Implicit conversion to the return type if needed, error out if conversion not possible.Ĥ549.071:0024:0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.Ĥ549.071:0024:0025:err:d3dcompiler:compile_shader HLSL shader parsing failed.Ĥ570.200:0024:0025:fixme:hlsl_parser:hlsl_parse Array.Ĥ570.200:0024:0025:fixme:d3dcompiler:make_assignment Check for casts in the lhs.Ĥ570.200:0024:0025:err:d3dcompiler:compile_shader HLSL shader parsing failed.Ĥ570.200:0024:0025:warn:debugstr:OutputDebugStringA "QGLShader: 🔗 "Line 31: variable '_setPosition' not declared\n\nWarning: D3D shader compilation failed with \ndefault\n flags.\n Retrying with \navoid flow control\n.\n\nLine 31: variable '_setPosition' not declared\n\nWarning: D3D shader compilation failed with \navoid flow control\n flags.\n Re". I would post the log file but it is about 100MB. It starts up but displays nothing but a white box.












Rome total war 2 crashing